Full-time | Senior
We’re Pazu; if you’re a parent, you’ve probably already heard of us, but if you don’t have kids yet, Pazu is a rapidly-growing gaming company with a mission to become an everyday fun and educational destination for kids and their parents.
With 48 top-chart games (and counting) and over 120M downloads worldwide, Pazu is on track to become one of the largest kids’ content companies in the world. To get there, we need drivers of innovation and inspiration. We’re looking for talented professionals who fit into our culture and want to push themselves and the company to the highest summits.
At the moment, we are seeking experienced concept artists, with a strong lean towards environment design.
Responsibilities
Working in Pazu’s art department as a concept artist you will:
1. Deliver vibrant and detailed concept artworks for different content created within the game - from game levels rich with detailed and stylized items, to character clothing and furniture items, all in endless themes.
2. Provide perspective-accurate sketches for environments in different themes, using your excellent composition, perspective, and coloring knowledge.
3. Be a part of a successful game with over 40M monthly active players, working alongside other creatives in a dynamic and fascinating work environment.
Requirements
1. A skilled concept artist, experienced in environment design with 5+ years of experience.
2. Deep understanding of perspective rules, and an ability to apply them to the game’s perspective system.
3. Excellent eye for detail, composition of spaces, color, and ability to create a cohesive and clear visual for an environment or an item pack, considering the theme and brief given.
4. A creative mind keen on participating in the game content creation, contributing ideas and innovation.
5. A fast learner, with the ability to adapt to our existing art style and game mindset.
6. An advantage – Casual mobile gaming, kids’ art style (Stylized), or kids’ content orientation, along with excellent Photoshop knowledge.
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