What are you working on? Genres: Action, MMO Platforms: PC, Console Team size and structure?50+
For which tasks (responsibilities)? Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
Plan and create assets, scuttering world objects, and dressing.
Crafting unique props, foliage, natural objects, and modular architecture kits.
Collaborate with the team to meet both artistic and performance goals, while maintaining consistency with the game's vision.
What kind of professional are we looking for? Minimum of 5 years of experience as an Environment Artist in the game development industry.
A portfolio showcasing locations created in Unreal Engine.
Experience in planning and creating modular kits and locations.
Extensive experience with Unreal Engine, including asset implementation, scuttering tools (PCG, Errant Worlds), and a solid understanding of shaders.
Excellent understanding of PBR workflows.
Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
Good understanding of game metrics and how they apply to environment design.
What are the conditions and bonuses? Competitive salary based on experience.
Flexible working hours and fully remote.
Collaborative and supportive team environment.
Creative freedom and the opportunity to bring your ideas to life.